About me

I'm a graduate student at Northeastern University pursuing a Master's degree in Computer Science. As of Fall 2025 I'm in my final semester and expecting to graduate in December 2025. My research interests are in Machine Learning, Artifical Intelligence and Augmented/Virtual Reality.

I enjoy rapid prototyping and complex problem solving. In the past I have developed web, mobile and desktop applications as well as games for PC and VR headsets. I've worked as a XR Software developer at fast paced start-ups building projects end-to-end from requirements gathering to testing/releasing which has helped me gain experience with the SDLC. To learn more about my software engineering experience check out my resume!

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My Work

Resume

Education

  1. Northeastern University - MS in Computer Science [3.8/4]

    2024 — 2025

    Relevent Cources: Computer Graphics, Mixed Reality, Mobile Application Development, Computer Vision and Pattern Recognition, Algorithm & Data Structure

  2. Pune University - B.Tech in Instrumentation (Computer Science Minor) [3.87/4]

    2017 — 2021

    Relevent Cources: Artificial Intelligence, Machine Learning, Computer Vision, Pattern Recognition, Object-Oriented Programming, Natural Language Processing, Internet of Things

Professional Experience

  1. Software Engineer Intern @ PTC

    06/2025 — 08/2025

    • Developed Onshape’s Augmented Reality feature using Java and C++ programming enabling 50,000 users to visualize SaaS based CAD model in real world environment

    • Engineered lightweight rendering pipeline using ARCore native with Onshape’s custom C++ graphics, extending OpenGL texture and shader for real-time rendering of CAD geometry at 30+ FPS reduced GPU memory overhead by 20%

  2. Software Engineer Coop @ LOOKOUT

    07/2024 — 12/2024

    • Engineered 3D digital twin simulation systems for manned surface vehicles (boats), by developing sophisticated algorithm for path planning and hazard avoidance resulting in an increased boat ride safety by 45%.

    • Developed websocat server to implement high frequency real-time data in frontend, reducing CPU consumption by 35% and enhancing throughput by 25% to make planned decisions for autonomous driving system.

  3. Software Developer @ Jio Tesseract

    09/2022 — 08/2023

    • Led the development of Mixed Reality SDK (JMR-SDK) framework, fostering a thriving developer community with 150+ enterprise & consumer applications for Jio Mixed Reality XR Goggle using Unity 3D and C#.

    • Established design patterns to develop input module, interaction system, and multi-threaded rendering system to maintain modularized code using dynamic linked libraries, achieved 20% efficiency in memory usage.

    • Collaborated with over three cross-functional engineering, product and UX teams to orchestrate live streaming of IPL 2023 sporting event in JioImmerse VR application.

    • Programmed optimized code to implement API wrappers in SDK system licenses, verification of authenticity through android services.

  4. XR Developer @ Ethosh

    07/2021 — 07/2022

    • Designed and implemented game user interfaces and menus for training and simulation VR applications, resulting in a 20% increase in user engagement and a more intuitive user experience using Unreal Engine 4, Unreal Blueprint programming and c++.

    • Provided in-depth instructions on advanced AR concepts such as object detection, image tracking, face tracking, SLAM, object reconstruction and pose estimation.

    • Directed continuous sprint execution cycles as the release engineer for SDK team, achieved a 15% reduction in release time by automating build releases with Unity Editor Scripts and the BigBucket build-pipeline.

  5. XR Developer Intern @ Ethosh

    02/2021 — 06/2021

    • Engineered a data analytical dashboard to analyze user experience matrix such as Heatmap, Gaze targets and Daily Active Users using Game Analytic API, Google Analytics & Unreal Engine to boost application review by 25%.

    • Ported VR/AR applications into immersive 3D Web Applications to increase user engagement by 60% in learning management systems using three.js and Verge3D.

My skills

  • Languages:
    C#, C++, Python, Java, JavaScript, Bash, SQL, Kotlin, Powershell, Golang, Typescript, Swift
  • XR Tools:
    Unity3D, Unreal Engine, Vuforia, ARKit, ARCore, OculusSDK, MRTK, WebGL, XR Toolkit, OpenXR
  • XR Hardware:
    Meta Quest 2, Microsoft Hololens 2, MagicLeap, HTC Vive
  • Libraries/Frameworks:
    Three.js, Verge3D, Node.js, Babylon.js, HTML, CSS, Bootstarp, React, OpenCV
  • Tools and Platforms:
    XCode, Google Cloud Platform, AWS, Microsoft Azure, .NET, Git, Docker, VS Code
  • Hands-on skills:
    Agile, Scrum, Git, SDLC, BigBucket, Jira, SourceTree, OOD

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